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Thread: The fog bank

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  1. #1

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    Quote Originally Posted by ChyronDave View Post
    I don't think that is that much of an issue. Both Attack Wing and X-Wing have cloaking rules where you still see the ships on the playing field. I would think that the range adjustments would be enough to offset the lack of visibility in the fog bank.
    You're missing the point that everyone can still see their exact position.

  2. #2
    Able Seaman
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    David

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    Quote Originally Posted by Andy Blozinski View Post
    You're missing the point that everyone can still see their exact position.
    It is the same way in both of the other games. You can see exactly where the other ships are and determine if you can fire on them or not. The only difference is that in those games, the implied lack of visibility from their cloaking devices is measured in extra defense dice, where in Sails, it is measured in increased range.

    Perhaps in addition to the increased range (in a fog, B=A), damage only comes from half of the available cannons rounded down (7 becomes 3, 2 becomes 1). This could be an effective way of showing blindly firing into the fog at a target, even if the target is visible on the game table.

  3. #3

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    Quote Originally Posted by ChyronDave View Post
    It is the same way in both of the other games. You can see exactly where the other ships are and determine if you can fire on them or not. The only difference is that in those games, the implied lack of visibility from their cloaking devices is measured in extra defense dice, where in Sails, it is measured in increased range.

    Perhaps in addition to the increased range (in a fog, B=A), damage only comes from half of the available cannons rounded down (7 becomes 3, 2 becomes 1). This could be an effective way of showing blindly firing into the fog at a target, even if the target is visible on the game table.
    Implied lack of visibility by artificially increasing range or or weakening damage is in no way an effective substitute for the reality of not knowing where the enemy is. Some gamers can't deal with not knowing where the exact position of everything is. The practical nature of gaming means this is generally the only way to represent things anyways.
    Truly not knowing where your enemy is specifically located is a whole different mental experience.

  4. #4
    Midshipman
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    Ok guys and gals,

    I used this scenario last night and had a good time. Our group seemed shaken by the lack of visibility and had a lot of questions both before and during. The problem may have been the person giving the directions. You may want to play test the scenario and tweet the rules a bit.

    This game was so well balanced that our identical twins both went out on same turn.

    Enjoy this scenario, we did.

    Bob.
    Last edited by Bos'n; 06-02-2015 at 17:28. Reason: Missing smilie

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