Quote Originally Posted by Pseudotheist View Post
Except that reloading drives the action system in the game, which is a nice tactical addition to the *oG system. Ditch Continuous Fire instead and you preserve a more intersting game mechanic.
I know the gamers up here would be less impressed by only being able to fire every alternate turn at-best, given how loathed the WoG turn-sequence is ("we've been playing twelve turns, and we've only gotten off three shots").

Oh, well -- at least I now know who to blame.... >;)