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Thread: A Test of my Revamped Solo Mechanism

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  1. #1
    Admiral of the Fleet.
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    Rob

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    Looks interesting Dobbs.
    Has it solved the problem in the usual solo rules of the downwind AI ship tending to shy away from action, and get hounded by the upwind ship?

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
    Stats Committee
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    Quote Originally Posted by Bligh View Post
    Looks interesting Dobbs.
    Has it solved the problem in the usual solo rules of the downwind AI ship tending to shy away from action, and get hounded by the upwind ship?

    Rob.
    I think so? The AI ship should always choose something close to the most advantageous orientation relative to the opponent's anticipated move.

    That maneuver where the American frigate almost sailed off the edge of the table but instead rounded up and tacked was all AI and not fudged by me.

    The only real challenge I have yet to resolve is how to adjust the ship's play based on damage. Since we play with side specific damage I want the ship to be inclined to turn a heavily damaged side away from the opponent. That's proving to be a trick without getting clunky.

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