Quote Originally Posted by Dobbs View Post
Thanks for the Rep, Andrew.

Have you seen my other posts on water current, and sailing tweaks? Also, we play a variation where the ships can be damaged on both sides.
I'm a bit late back to the party, but I saw the sailing tweaks, which I also found interesting. I noticed that you had blue markings for the schooners Ranger and Enterprise. What movement cards do you use for those? I like the water current cards too - I guess those could be used to represent the effect of strong winds as well? The damage to both sides is also an impressive improvement to the realism of the game. Since I'm still new to the game, I might gradually introduce these things as I get more familiar with it.