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Thread: AARs 2018.

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  1. #1
    Captain of the Fleet
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    Chris

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    Good AAR there, my only question is the firing only seems to be using A chits, which is long range ball, some of those should be B chits, short range ie under half a ruler this would have caused a bit more damage to the ships.
    Like the use of chain shot, I must admit to never yet seeing that in use in my games.
    Overall a nice game there, glad you enjoyed it.

  2. #2
    Stats Committee
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    Quote Originally Posted by Capn Duff View Post
    Good AAR there, my only question is the firing only seems to be using A chits, which is long range ball, some of those should be B chits, short range ie under half a ruler this would have caused a bit more damage to the ships.
    Like the use of chain shot, I must admit to never yet seeing that in use in my games.
    Overall a nice game there, glad you enjoyed it.
    Hi Chris,
    At extreme close range the sloop fired for B chits with chain shot, and I considered a different ammo for the Constitution, but went with ball because I figured they'd just try to sink her outright.
    Bill

  3. #3
    Captain of the Fleet
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    Quote Originally Posted by Wentworth View Post
    Hi Chris,
    At extreme close range the sloop fired for B chits with chain shot, and I considered a different ammo for the Constitution, but went with ball because I figured they'd just try to sink her outright.
    Bill
    Hi Bill,
    Think something missing for you here

    Firing ball at over a half ruler range marked yellow A chit damage to enemy
    Firing at under a half ruler then its B chit damage to enemy marked in Orange
    If using doublshot, range is upto half a ruler and gives A and B chit damage
    Using Chain shot use range ruler upto length marked in Red and use C chits damage
    Using grape shot use ruler upto length marked in Purple and use D chits
    Musketry is a ruler width and uses E chits, blue

    So ball is not just A chits it depends if at long or short range over half way A chits under half way B chits

  4. #4
    Stats Committee
    2nd Lieutenant
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    Bill

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    Quote Originally Posted by Capn Duff View Post
    Hi Bill,
    Think something missing for you here

    Firing ball at over a half ruler range marked yellow A chit damage to enemy
    Firing at under a half ruler then its B chit damage to enemy marked in Orange
    If using doublshot, range is upto half a ruler and gives A and B chit damage
    Using Chain shot use range ruler upto length marked in Red and use C chits damage
    Using grape shot use ruler upto length marked in Purple and use D chits
    Musketry is a ruler width and uses E chits, blue

    So ball is not just A chits it depends if at long or short range over half way A chits under half way B chits
    Thank you Chris! I just learned something -- and clearly this is one of the benefits of this site -- because there is no one in my area that plays Sails (that I know of), I'm left to my own devices on figuring out the rules. This was my first attempt at a game and I obviously could have used a veteran hand to guide my play.
    So the upside of this game is that I gained two take aways from members of this site: 1) don't forget to fire your musketry when in range, and 2) get the range/ammo/damage chits right you big dummy
    Thanks again for your help -- I really want to play it properly.
    Bill

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