View Poll Results: What do you want to see on game mats? Multiple choices can be made.

Voters
111. You may not vote on this poll
  • Plain blue water

    28 25.23%
  • Different shades of blue water

    77 69.37%
  • Islands

    29 26.13%
  • Coastlines

    33 29.73%
  • Ports/Towns

    34 30.63%
  • Other

    8 7.21%
Multiple Choice Poll.
Results 1 to 50 of 73

Thread: What do you want to see on game mats?

Hybrid View

  1. #1
    Midshipman
    United States

    Join Date
    Mar 2013
    Location
    TENNESSEE
    Log Entries
    167
    Name
    Japheth

    Default

    Quote Originally Posted by Beowulf03809 View Post
    I guess I've always been bugged by what seems to me to be the inappropriate application of the term 'strategic'. In my view strategic is the 'big picture' and is reflected better in games that deal with a very abstract view of units (squadrons, companies, task forces, etc.). Battles between forces at this level is likewise abstracted. Tactical deals with the actual battles. This can be at small formation scale (FoW for example is individual vehicles but platoon scale infantry) down to individual models. Strategic games represent weeks, months or even years of time. Tactical games simulate usually just a few hours. Although I enjoy playing them, I always balk when I hear "Real Time Strategy" game...Real Time Tactical is more like it.

    /soapbox off
    Preach it, brother! One of my big beefs that has come about with the widespread acceptance of 28mm (and heroic) as the main minis scale is that you lose the ability to play a full strategic area (even the smallest strategic scale such as a large battle as in 'battle of cambrai' or 'battle of the bulge.' Many games rightfully acknowledge the systems as 'skirmish' level, but they still do this one thing that irks me... range. Why bother going to the trouble of producing men to scale with scale weapons, scale terrain, scale vehicles etc. then having them shoot 50 scale ft with a machine gun. You pretty much have to go to 2mm scale to get to use realistic ranges if you are including any vehicle mounted guns. Even at Napoleonic land war ranges, you need 10mm or less if you want to show more than a couple of units or if you want full use of artillery.

    The point is, if you are not using scale range, then the men are no longer actual men (as they are billed), they are elaborate abstract markers that take up waaaaayy to much space for their actual size.

    Man your post really set me off. I think I need to relax.

    I should point out that Ares does a pretty good job of this with WoW, which is one of the things I like, but that the problem really only shows up in these games where you are supposedly representing each individual soldier (and they have individual weapons) and represent their particular health, damage, whatever in a separate way (usually with dice).

  2. #2
    Midshipman
    Netherlands

    Join Date
    Mar 2013
    Location
    North Holland
    Log Entries
    362
    Name
    Chris

    Default

    Quote Originally Posted by OmegaLazarus View Post
    Man your post really set me off. I think I need to relax.
    Join us in the Wardroom for a grog.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •