Quote Originally Posted by Naharaht View Post
Chase gun


In the Age of Sail, shiphandling had been brought to a high art, and chases frequently lasted for hours or sometimes days, as each crew fine-tuned their sails to take advantage of small variations in the wind. A single lucky shot could cut through a critical line, or cause a sail to split if the wind was strong, so if the ships were within range, the best gunners on each would use their chasers to make carefully aimed and timed shots at the other.
What are the chances anyone would ever run a SoG game that would have this situation?