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  1. #1
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    Hi Bob,

    Looking forward to seeing it. Thanks.

    I ran a couple of convoy games using the Pirates of the Spanish Main ships as the merchants, with a very basic rule mechanism for movement and targeting the merchants. Folks enjoyed the tension between trying to take out the merchants while having to fend off the escorts, while the merchant team enjoyed the tension between maneuvering to safety and trying to get off the board as quickly as possible.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

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    Quote Originally Posted by 7eat51 View Post
    Hi Bob,

    Looking forward to seeing it. Thanks.

    I ran a couple of convoy games using the Pirates of the Spanish Main ships as the merchants, with a very basic rule mechanism for movement and targeting the merchants. Folks enjoyed the tension between trying to take out the merchants while having to fend off the escorts, while the merchant team enjoyed the tension between maneuvering to safety and trying to get off the board as quickly as possible.

    Eric,

    What was the movement mechanism? I have found the two we use in the solo games to be quick, easy and reasonable. I have only had two games that had any unusual moves by the AI player. Whoever put those together did us all a big favor.
    Bob

    Rules are rough approximations of what you think I might do!

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    Quote Originally Posted by Bos'n View Post
    Eric,

    What was the movement mechanism? I have found the two we use in the solo games to be quick, easy and reasonable. I have only had two games that had any unusual moves by the AI player. Whoever put those together did us all a big favor.
    At two cons, I ran the merchants while some players ran the escorts and others the pursuers. To keep things moving quickly - time constraints of slotted events - I had a few cards from which to choose, mostly the three number 5 cards. I would move the first ship based on the most expedient course to the targeted edge of the playing surface given what was happening, and then moved every other merchant along the same path, trying to keep the distance between ships uniform. This way, the majority of the time was spent on the players' ships.
    “You can discover more about a person in an hour of play than in a year of conversation.” ― Plato

  4. #4
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    Quote Originally Posted by 7eat51 View Post
    At two cons, I ran the merchants while some players ran the escorts and others the pursuers. To keep things moving quickly - time constraints of slotted events - I had a few cards from which to choose, mostly the three number 5 cards. I would move the first ship based on the most expedient course to the targeted edge of the playing surface given what was happening, and then moved every other merchant along the same path, trying to keep the distance between ships uniform. This way, the majority of the time was spent on the players' ships.


    Thanks. I like that mechanism. I'll use it.
    Bob

    Rules are rough approximations of what you think I might do!

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