Quote Originally Posted by Diamondback View Post
Dobbs, I've been toying with a similar idea for a while I'll throw out for your consideration...

For each Rate the target ship is LOWER than the firing ship, draw one less Damage chit (to a minimum of 1 draw.) For each rate HIGHER, draw one MORE but also reduce all damage drawn by the same number (to a minimum of 1 unless drawn chit is a 0).
Diamondback, I felt that the Ares gunnery system was only weak on the smaller ship end.

If I might plug my method, it is simply if the historical ship was firing less than 9 pdr long guns, subtract 2 from any numeric damage drawn. If the ship is using primarily 9-12 pdrs, subtract 1. It applies to all targets.

Obviously, the probability on specialty hits doesn't change, but those are lucky shots. So your sloop may get a mast hit on a 1st rate, but you're not going to scratch the hull.