I was play-testing an application for solo play, and I realized the AI ships were never pumping water if I used the standard movement rules for an Advanced Rules game. I checked the rulebook, pg. 49 to check the action sequence for non-player ships:

1) Fire musketry, if there is a target in range.
2) Extinguish fire, if there is one.
3) Repair a leak, if there is one.
4) Fire a broadside, if it is loaded and there is a target in range (even when unloaded, if the
Continuous Fire rule is in use).
5) Reload a broadside, if it is unloaded.
6) Repair damages, in this order:
a) Damage points, if a least one damage box is completely filled by repairable damage, and
the action has not been used in this game by that ship.
b) A damaged mast, if one is broken and one has not been repaired before.
c) A damaged rudder, if it is broken.

No pump water action... In the application, I inserted the action between 5 and 6. (Fred Miracle's movement rules places it between 2 and 3)
What are your thoughts one this? Was the Pump Water action looked over, or intentionally left out of the solo rules?