I know this has been discussed generally or theoretically in other threads, but I wanted to get a sort of roll call of what has been put into practice.

1. How many sets of damage counters have you used in a game?

2. Would you vary the number based on the number of ships played?

3. Has anyone played games with more than 4 ships - 6, 8, 10 and only one set of chits? Did it work?


Currently I have 3 sets and I am debating whether to just throw them all together for a scenario with 8-10 ships. But I also wanted to find out what the practice has been so far and any thoughts on the effects of using multiple sets vs. one, etc.

Thanks

Eric