View Poll Results: What Do You Intend to Buy?

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  • I am getting one of every model and paint scheme plus extras for repaints.

    18 20.22%
  • I am getting one of every model and paint scheme but no extras for repaints.

    21 23.60%
  • I am getting at least one of every model but not every paint scheme.

    9 10.11%
  • I am only getting the models that interest me.

    41 46.07%
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Thread: What Do You Intend to Buy?

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  1. #1

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    Quote Originally Posted by Andy Blozinski View Post
    I need to up my pledge level, but this is probably what I'm going to get so far:

    Lt Level
    Captain & Crew Ability Deck Option, (1) free, Quantity (1) + (2) = (3) Total
    Game Mat Option, Quantity: (2)
    Attitude Indicator Option, (1) free, Quantity: (1) +(2) = (3) Total
    Combat Ruler Option, (1) free, Quantity: (1) +(1) = (2) Total
    Terrain Pack #1 Option, (1) free, Quantity: (1)
    Terrain Pack #2 Option, (1) free, Quantity: (1)
    HMS Victory + USS Constitution Combo Option, Quantity (1)
    Embuscade (Ship Pack), Quantity: (1)
    HMS Cleopatra (Ship Pack), Quantity: (1)
    Additional Counters Option, Quantity: (1)


    I'll likely up the mats to (3) and if smoke markers come out, I'm getting a bunch of those if they look good. I might get a few more combat rulers too. I'm undecided on getting the extra frigates. I need some playtest feedback on the forum to determine that for purposes of time load on an individual player.
    Looks like you will have plenty of stuff for a large game, perhaps at Millenniumcon?

  2. #2

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    Yes. I plan on running it at MillenniumCon. Always at OwlCon. I keep forgetting the name of the San Antonio convention, but I'll probably run it there too. If the wife and kiddo want to visit relatives, I'll run it at the D/FW con too.
    I'm not sure what constitutes a large game yet. I'm wondering if I'll need to have players running double ships to keep them busy enough. With the current old school rules I use, one ship is all they should have and that was the intention. If Sails of Glory is easy enough and if there is enough physical space for the logs, I'm thinking it would be cool to have everyone running two ships each. Sometimes I'll run the Formula D race car game and it's a lot more fun when you have two cars. Same with Check Your 6! air combat. If you have two, then if something bad happens to one of them, you're still in the game and having fun.

  3. #3
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    Default

    Quote Originally Posted by Andy Blozinski View Post
    If Sails of Glory is easy enough and if there is enough physical space for the logs, I'm thinking it would be cool to have everyone running two ships each.
    If it plays similarly to WoG, that should be no problem. Given that the game is new, smaller actions might be a good approach the first few times running an event.

  4. #4

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    Quote Originally Posted by Andy Blozinski View Post
    Yes. I plan on running it at MillenniumCon. Always at OwlCon. I keep forgetting the name of the San Antonio convention, but I'll probably run it there too. If the wife and kiddo want to visit relatives, I'll run it at the D/FW con too.
    I'm not sure what constitutes a large game yet. I'm wondering if I'll need to have players running double ships to keep them busy enough. With the current old school rules I use, one ship is all they should have and that was the intention. If Sails of Glory is easy enough and if there is enough physical space for the logs, I'm thinking it would be cool to have everyone running two ships each. Sometimes I'll run the Formula D race car game and it's a lot more fun when you have two cars. Same with Check Your 6! air combat. If you have two, then if something bad happens to one of them, you're still in the game and having fun.
    I usually make Milleniumcon every year. Since everything is held at the hotel, my wife loves it as she can take the car and run around Austin. I look forward to playing in your game. I should have been able to run several games by then at the Dallas Games Marathon and will be able to help out with new players if you would like.

  5. #5

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    When I run Formula D, I run it as two races in a single convention time slot. First race is a single lap street race for an introduction. Second race is on the Formula 1 track and how many laps depends on how much time and players we have.
    With only vague knowledge on hand, I'm thinking I might be able to do something similar with Sails of Glory. First battle is single ship per player basic face-off fight. Second game is two ships per player and maybe do a convoy intercept/escort setting. If someone really doesn't want to play two ships, I have several options. An easy one is to hand that person the Victory. If there is an odd number of players, I could hand someone the Constitution and call it a pirate who has no friends just to screw with the situation. These thoughts fell apart when I remembered the Victory and Constitution won't be out until January...darnit. That's the primary reason I'm looking into getting a few extra ships right now. With the eight I get at Lieutenant level, that's only 4 people running double ships. Cons prefer you can handle at least 6 in a slot.

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