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Thread: Full sails during the battle

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  1. #1
    Midshipman
    Germany

    Join Date
    Oct 2015
    Location
    NRW
    Log Entries
    109
    Name
    Uwe

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    Thank you for the detailed explanation. I had no idea how many men it takes "just" to maneuver under full sail for this type of ship.

    Nevertheless, I would like to take up the topic again:

    To stay within the Sails of Glory rulebook, there should be a way other than "draconian penalties", right?

    How about:
    If the sailing status is changed to "Full Sails" in a round or is retained, the blank action marker must be placed and revealed. This costs the player an extra action in each round under Full Sails!

    And in addition, opponents hit the ship easier because a "0" can be drawn!

    Would that be closer to "reality"?

  2. #2
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,320
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    22
    Name
    Rob

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    I would say that if that satisfies your interpretation of the information supplied you should insert it into your game play Uwe. Remember Andrea's mantra that the game is there overall to be enjoyed by the players.
    So enjoy your game in the knowledge that you are satisfying your perception of what a sea battle should be like, until you find more information to refine your rules still further.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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