We tend to use simple ways around the chits as much as we can.
For instance we allow 4 moves to be executed by the crew until you are half way along your crew attrition row. After that you can only do two things. We consider that the guns attrition takes care of guns and crew working them as the crew diminishes so do not count them or their loading into the actions. That gets rid of a lot of other chits. Sail shortening or raising is accepted as an automatic action so we don't use those chits but just allow the sails indicator to be moved, the action to come into effect after the next card has been played. This cuts the chits needed if the little boxes are employed to about twelve. The shot choices 8, fire from the tops and boarding 2, and the two cannon symbols which we use to indicate first broadside by placing them over the first choice of shot until it is fired. With our one card move system which gets rid of nearly half the pack, it makes for a much quicker game sequence.

We are still working on how to cut out even more of the chits for the shows.

Rob.