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Thread: Goldilocks Syndrome

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  1. #1
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    For ships with 12 pdrs as their primary armament I subtract -1 any numerical damage shown on the drawn chits to reflect the lesser punch than 18 pdrs. I find this makes for a more even fight when fighting small against small but keeps them fragile if they try to fight above their class.

  2. #2
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    At the start of the next turn, I roll to see how the crew does tacking the ship. They are entirely successful, and Saratoga continues across the wind without losing too much way.

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    Finishing the tack requires 3 movement factors. For the first two, the ship pivots, and on the third, the sails start to draw again and the ship moves ahead at slow while turning 2 points to port.

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    Last edited by Dobbs; 07-04-2022 at 07:59.

  3. #3
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    Once again, Saratoga is in a superior tactical position. This time, her gun crews manage to even the score a bit.

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    Last edited by Dobbs; 07-04-2022 at 08:12.

  4. #4
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    Thanks Dobbs.
    That clears up a lot of the odds and ends for me.
    You certainly have an excellently realistic game mechanism.
    The Millers' Island model is also superb.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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