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Thread: Captain and Crew Abilities

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  1. #1
    Stats Committee
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    Sweden

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    Jonas

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    We live in marvelous times!

    I wholeheartedly agree with DB about making rounds with special abilities for captains, crew or even ship quirks.

  2. #2
    Admiral of the Fleet.
    Baron
    England

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    Rob

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    If anyone can make sense of them and put them into an organized spreadsheet it is DB Jonas.
    Meantime I will keep working on my special incident cards.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Comptroller of the Navy Board
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    United States

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    [RESTRICTED]

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    Quote Originally Posted by TexaS View Post
    We live in marvelous times!

    I wholeheartedly agree with DB about making rounds with special abilities for captains, crew or even ship quirks.
    The rub is, striking the balance between enough to add a flavor reflecting historical events but not crossing the line into Wizkids Pirates-level Powergaming Munchkin Cheese--former member Walram once said that game was more complex than company-level military operations he'd run.

    Don't be Wizkids... leave Munchkin to Steve Jackson. Say, one Captain and two Crew per ship unless using a Named Captain?
    --Diamondback
    PMH, SME, TLA, BBB
    Historical Consultant to Ares, Wings and Sails - Unless otherwise noted, all comments are strictly Personal Opinion ONLY and not to be taken as official Company Policy.

  4. #4
    Admiral of the Fleet.
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    England

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    The beauty of our gaming DB, is every decision is done by consensus after discussing the known historical presidents for our decisions. Thus we almost always decide upon a happy medium, between the tedious and the totally ridiculous. We don't game more than once with the "Wizkids Pirates-level Powergaming Munchkin Cheese--" as you so aptly phrase it.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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