Quote Originally Posted by Bligh View Post
A very entertaining and dexterous encounter. If you are a bold captain and the wind favours you there are several choice open to you to escape the trap. If not your ship usually loses this one. In your case your captain took his chanced to very good effect.
i have wondered about adding Dobbs' tidal rules to this one to test the captains even more, but decided that the game is taxing enough without even more complications.
Congratulations on your escape.

Rob.
I toyed with the idea that if the ship went at top speed - either because of full sails or because the wind picked up (as it did for both halves in my my game - that there'd be a chance of running aground even if there was no marked sandbar. I think I just forgot about that as I was playing but it didn't matter so much since top speed made hitting the gaps more challenging.