Results 1 to 35 of 35

Thread: Looking for a simple Chase Campaign System

Hybrid View

  1. #1
    Stats Committee
    Master & Commander
    United States

    Join Date
    Feb 2015
    Location
    Maryland
    Log Entries
    2,031
    Blog Entries
    13
    Name
    Dobbs

    Default

    The playing mat is a piece of vinyl that is the length of the width of a roll. That's why I fudged on the Hull Up and Hull Down ranges and split them with a dotted line, the board would have had to be nine inches longer and I didn't want to have to buy two yards of vinyl.

    The markings are done with an orange waterproof Sharpy pen. I used a metal ruler with a cork backing to avoid the inevitable weeping of the marker under a ruler laying flat on vinyl.

    Here's a plan of the Playing Mat:

    Chase Board.pdf
    Last edited by Dobbs; 04-10-2020 at 08:14.

  2. #2
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,320
    Blog Entries
    22
    Name
    Rob

    Default

    Thanks for the explaination Dobbs. I just happen to have a spare Wind Gauge thanks to Raffer J Larwood, and we used to laminate our excercise books with the sticky backed plastic, so the rest is just a formality as they say.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Midshipman
    UK

    Join Date
    Feb 2019
    Location
    North Derbyshire
    Log Entries
    494
    Name
    John

    Default

    Quote Originally Posted by Bligh View Post
    Thanks for the explaination Dobbs. I just happen to have a spare Wind Gauge thanks to Raffer J Larwood, and we used to laminate our excercise books with the sticky backed plastic, so the rest is just a formality as they say.

    Rob.
    I suppose this means I cant use my bit of paper and tiddly winks.


  4. #4
    Stats Committee
    Master & Commander
    United States

    Join Date
    Feb 2015
    Location
    Maryland
    Log Entries
    2,031
    Blog Entries
    13
    Name
    Dobbs

    Default

    Quote Originally Posted by Vagabond View Post
    I suppose this means I cant use my bit of paper and tiddly winks.

    Of course you can! They just don't photograph well for us living vicariously through your adventures.

    My prototype was a bit of paper and probably smaller bits of paper for the ships. I didn't have the luxury of tiddly winks.

  5. #5
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,320
    Blog Entries
    22
    Name
    Rob

    Default

    Quote Originally Posted by Vagabond View Post
    I suppose this means I cant use my bit of paper and tiddly winks.

    Yea! No worries about what you use John. It will probably be about a year before I get around to it anyway.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  6. #6
    Midshipman
    UK

    Join Date
    Feb 2019
    Location
    North Derbyshire
    Log Entries
    494
    Name
    John

    Default

    Well back to the purpose of my original post and thanks to Dobbs and Admiral Rob for their thoughts on this so far. Unfortunately no one has done all the work already and so I have spent a little time trying to distil my ideas for the essential things to take into account and I would like to catalogue them here, please feel free to comment on the inanity of them, but substitute something concrete in their place. If there's anything I've not covered please shout out but I am trying to keep it simple.

    The essence of the game will be that Captain Jack Snapcase operating out of the British base of Mahon in Menorca has been given a 30 day cruise between the area of Barcelona and Gibraltar, his orders are to disrupt enemy shipping, either capturing or sinking enemy merchantmen. Le Compte d’Emfour will be commanding a French Frigate or something larger and will be charged with defending the same area, maybe with 1, 2 or 3 ships under his command. Suggestions welcome for the number and reasons. I'm not after a straight fight, basically if the French find the British ship I want it to run away if it can but if caught and has to fight I want it to have some chance of success.

    This will happen in real time i.e. 1 day equals 1 day, I shall look at the weather forecast for the current day and this will be the weather in the campaign for that day, giving the wind speed and direction for the area that the ships are.

    The things I need to determine are

    Cruising sailing speed - Relative to the Wind Speed and Direction and Relative to the Type and Size of the Vessel.

    Encounter Table - things like - Fishing vessels, small, medium and large Merchant Ships, Men of War – French or British (I don’t have any Spanish ships) Pirate/Privateer, Moorish Galley (unlikely as I don’t have any) Anything else? Did they use convoys in the Med? I shall use Dobbs Sail Ho cards to determine if a ship is sighted, I will doctor the deck depending on the likelyhood of meeting another ship.

    Line of sight – Distance to actually see - Mast to mast, mast to hull.
    - Distance to recognize – Ship size, Nationality of ship build, Are they flying a flag as a Ruse de Guerre and if so what distance is this determined. Taking into account Robs thoughts on making your number and getting the correct response. However I know there were a number of Court Martial’s for Captains who fired on friendly ships because they thought they might not be friendly. The interesting thing was that very often they were acquitted because a proper sailor could interpret a ships intentions by the way it was sailed and how it was manoeuvring so if the other Captain was unsure of your ship he would be looking to fire the first broadside which would be considered aggressive.

    Gradual Reduction of crew - due to sending off Prize crews, should I take 1 crew chit or maybe ½ a crew chit to sail each prize?

    Land Actions – I have in mind to make the English ship set off low on water and need to re-water after maybe 20 days, this will entail landing in an isolated cove with a stream. The cove will be semi fortified, probably a small tower with a single gun (1 damage counter) and very small garrison (1crew chit?)
    - Some of the merchant ships will run away and seek shelter under the guns of any fortification's and I envisage the English player landing a force to cut out or burn these ships. I need to read up on land action rules.

    Chase Rules - Once an encounter has happened at sea I shall use Dobbs chase rules to determine if the chase ship catches the chased ship. There will come a point when the chase discovers what they are chasing and may decide they made a mistake and run away and the roles will be reversed.

    Victory Conditions – Value of Prizes minus mistakes (capture of neutrals etc) minus damage or sinking to the British ship. (To be valued)

    OK they are my limited thought, please bare in mind I want to keep it simple and of a limited time period, my plan is the 30 day cruise and at the end of a month the British Captain has to be back in Mahon, if he can. So is there anything I’ve missed and should include, if you can hang any flesh on the bare bones of my thoughts I should be very grateful.

    My next stage is to detail specific rules to cover this unless someone comes up with an existing rule set in the mean time.

    Thanks for any input you may have.

    Cheers
    Last edited by Vagabond; 04-11-2020 at 05:49.

  7. #7
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,320
    Blog Entries
    22
    Name
    Rob

    Default

    Quote Originally Posted by Vagabond View Post
    The essence of the game will be that Captain Jack Snapcase operating out of the British base of Mahon in Menorca has been given a 30 day cruise between the area of Barcelona and Gibraltar, his orders are to disrupt enemy shipping, either capturing or sinking enemy merchantmen. Le Compte d’Emfour will be commanding a French Frigate or something larger and will be charged with defending the same area, maybe with 1, 2 or 3 ships under his command. Suggestions welcome for the number and reasons. I'm not after a straight fight, basically if the French find the British ship I want it to run away if it can but if caught and has to fight I want it to have some chance of success.

    I am working on a system of devising how many ships you are up against for my Solo Missions this year. My idea was dice base but could also have an effect on your getting support from your own side as well. Maybe not appropriate if your Captain Snapchase is working alone, but you can have a look see what I'm doing when I post later this week.

    This will happen in real time i.e. 1 day equals 1 day, I shall look at the weather forecast for the current day and this will be the weather in the campaign for that day, giving the wind speed and direction for the area that the ships are.

    The things I need to determine are

    Cruising sailing speed - Relative to the Wind Speed and Direction and Relative to the Type and Size of the Vessel.

    Probably something for Dobbs or Texas to answer.

    Encounter Table - things like - Fishing vessels, small, medium and large Merchant Ships, Men of War – French or British (I don’t have any Spanish ships) Pirate/Privateer, Moorish Galley (unlikely as I don’t have any) Anything else? Did they use convoys in the Med? I shall use Dobbs Sail Ho cards to determine if a ship is sighted, I will doctor the deck depending on the likelyhood of meeting another ship.

    The British certainly did, but the size and strength of the escort was a very movable feast.

    Line of sight – Distance to actually see - Mast to mast, mast to hull.
    - Distance to recognize – Ship size, Nationality of ship build, Are they flying a flag as a Ruse de Guerre and if so what distance is this determined.

    Moot point. Some were practically muzzle to muzzle before they raised their true colours, but were I a British Captain I would have a few up my own sleeve if they were that close and maybe cut their bow or stern as they came up depending on weather gauge and the approach angle. Always a good ploy to suddenly do the unexpected if you suspect a trap. It can fluster an opponent, and you may even avoid a double shotted side and just exchange your ready prepared double shotted side for their single shotted one. From my reading it seemed as if most signals Officers, if they had a good Dolland Glass, and the wind was in a suitable direction. ie. not streaming the signal away from the reader, would be readable as soon as the ships were hull up.

    Taking into account Robs thoughts on making your number and getting the correct response. However I know there were a number of Court Martial’s for Captains who fired on friendly ships because they thought they might not be friendly. The interesting thing was that very often they were acquitted because a proper sailor could interpret a ships intentions by the way it was sailed and how it was manoeuvring so if the other Captain was unsure of your ship he would be looking to fire the first broadside which would be considered aggressive.

    Some sailors could judge a national ship by the rake angle of its masts and the set of its sails. Also the way that they were pieced together from the bolt of cloth. the French seemed to have a distinctly different method to ours. Of course the ship you are viewing could be a prize! Tough one that Cap'n.

    Gradual Reduction of crew - due to sending off Prize crews, should I take 1 crew chit or maybe ½ a crew chit to sail each prize?

    Depends on prize. Privateer large crews, need one chit hands, and one Marines to quell them and prevent them retaking the ship later if you are sending it home. If accompanying your warship maybe fewer men needed, unless you anticipate a storm! You may be separated. My rule of thumb is small ships one chit for ease of reckoning on your part. I always count one boat model = I chit of men. In a larger action there was often no time to secure prizes until after the battle. A lot then depended on the honour of the surrendering Officer. As we know from History some were more honourable than others.

    Land Actions – I have in mind to make the English ship set off low on water and need to re-water after maybe 20 days, this will entail landing in an isolated cove with a stream. The cove will be semi fortified, probably a small tower with a single gun (1 damage counter) and very small garrison (1crew chit?)
    - Some of the merchant ships will run away and seek shelter under the guns of any fortification's and I envisage the English player landing a force to cut out or burn these ships. I need to read up on land action rules.

    One interesting action coming up this week. Captain Kiwi's cutting out escapade. A night action with consequence cards, and moored ship state of readiness chits. For instance are most of the crew in the local Bordello or drunk in their hammocks. How good is the anchor watch? etc. Night actions give you plenty of scope to get up close and personal before losing too many of you men. if the enemy are alert, just treat as a normal boarding action, but with you getting that first chit advantage if they are surprised.

    Chase Rules - Once an encounter has happened at sea I shall use Dobbs chase rules to determine if the chase ship catches the chased ship. There will come a point when the chase discovers what they are chasing and may decide they made a mistake and run away and the roles will be reversed.

    Victory Conditions – Value of Prizes minus mistakes (capture of neutrals etc) minus damage or sinking to the British ship. (To be valued)

    Neil did a very comprehensive set of rules for this in our Solo campaign some years ago. Have a look at it.

    OK they are my limited thought, please bare in mind I want to keep it simple and of a limited time period, my plan is the 30 day cruise and at the end of a month the British Captain has to be back in Mahon, if he can. So is there anything I’ve missed and should include, if you can hang any flesh on the bare bones of my thoughts I should be very grateful.

    My next stage is to detail specific rules to cover this unless someone comes up with an existing rule set in the mean time.

    Thanks for any input you may have.

    Cheers
    Hope that gives you food for further thought John. To be frank I only scratched the surface of many of your questions. You could write a whole article on most of them, and certainly a book on signalling alone. I know because I have read it and it is not all about Popham. either.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  8. #8
    Midshipman
    UK

    Join Date
    Feb 2019
    Location
    North Derbyshire
    Log Entries
    494
    Name
    John

    Default

    Quote Originally Posted by Bligh View Post
    Hope that gives you food for further thought John. To be frank I only scratched the surface of many of your questions. You could write a whole article on most of them, and certainly a book on signalling alone. I know because I have read it and it is not all about Popham. either.

    Rob.
    Thanks a lot Rob for your thoughts on this, I very much appreciate it. I'll look forward to Captain Kiwi's cutting out expedition, will you post the scenario and then the game?

    I've barely looked at the solo campaign games but I know there's lots of good ideas in there, I've seen some of the stuff Neil has done and been very impressed with it so I'll certainly search out his solo rules for prizes. I'm keen to try and get this underway with the minimum of fuss and effort, I can change things as I go along if I'm not happy with it, but if I hang about too long something else will take my fancy and Ill never get it off the ground.
    Cheers

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •