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Thread: Fleet Rules - input welcome!

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  1. #1
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    Dobbs

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    Quote Originally Posted by TexaS View Post
    A friend wrote a rules system called Gå På. It's for early 18th century land battles. He made the round into 20 minutes, calculated the number of shots that could be fired, factored in casualties and so on. In the early versions I played, nothing happened for many turns. It turns out historical facts may not work well for a game. You have to tweak it so you get a historical feel, a fun time and ok outcomes. It just makes it hard to say what the scale is or how fast something was moving and so on.

    In Sails you shouldn't calculate scale into speed, into time of a turn, into broadsides fired a turn, and start questioning why you have to reload. It wont mach up. It's a game made to have a nice historical feel and fast play.
    Noted! Just ignore everything I said about how it applies to scale. Let's just stick with, "I think the game plays better with longer rulers. It leads to less crowding and bumper-boats."

  2. #2
    Admiral of the Fleet.
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    Very wise Dobbs, otherwise someone will want to vector vertical scale in and we all know what that leads to.
    At least ships are one ship = one ship and not 1 figure = 40 men. How does a stand of 20 figures representing 400 men fit behind that cottage arguement.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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