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Thread: Privateers Off Cape Cod

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    Dobbs

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    There were 9 merchant ships of various sizes. Before play, I marked the underside of 9 bases to mark their values from 1 to 3 and one had a star to indicate the payroll ship. Then I shuffled them and placed ships on top. Next I had each player place a merchant ship then draw a slip out of a hat to determine which side the player was on. This way the merchant fleet had random starting positions without being favored for either side.

    Merchant ships did not move unless they were captured. Then it was the responsibility of the capturing player to sail it off the board. The could be recaptured by boarding or a crew hit in small arms fire by the British. If recaptured, they stopped moving.
    Last edited by Dobbs; 02-27-2020 at 17:42.

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