Quote Originally Posted by Bligh View Post
Looks interesting Dobbs.
Has it solved the problem in the usual solo rules of the downwind AI ship tending to shy away from action, and get hounded by the upwind ship?

Rob.
I think so? The AI ship should always choose something close to the most advantageous orientation relative to the opponent's anticipated move.

That maneuver where the American frigate almost sailed off the edge of the table but instead rounded up and tacked was all AI and not fudged by me.

The only real challenge I have yet to resolve is how to adjust the ship's play based on damage. Since we play with side specific damage I want the ship to be inclined to turn a heavily damaged side away from the opponent. That's proving to be a trick without getting clunky.