Name:  20191220_175124.jpg
Views: 719
Size:  65.3 KB

Note the direction of the wind. Moves 1-3 are in the yellow arc. 4-6 are in the green arc.

1 and 4 are just straight and there for reference

2 and 5 are played as marked.

In the case of 2, the ship is turning toward the wind (possibly into the red arc) and it works well to play it as marked.

With 5, the ship is turning toward the wind briefly, but from the green arc. Having the wind on your beam is a powerful point of sail, so it works as marked.

With 3, things change. Turning away from the wind when trying to go upwind makes a boat accelerate. It goes faster, but it doesn't go as far upwind. This is why I suggest using the green movement here.

6 is similar, but different. A ship cannot sail faster than the wind directly downwind. In fact, it is faster sailing on an angle to the wind. This is not just because the sails are blocking each other directly downwind, it's vector physics and probably not good to go into here (PM me if you want more). Anyway, turning away from the wind in the green arc would make a boat go slower, hence using the yellow arc for this move.