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Thread: Sideslip Cards

  1. #1
    2nd Lieutenant
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    Default Sideslip Cards

    I have never been fond of the sideslip cards, but the other day I had an idea which made them more palatable to me. What if they were dependent on which tack you were on? If you were on a port tack and played a starboard sideslip the movement arcs would be reversed and vice a versa for a starboard tack.

    This would have the effect of speeding up a ship going to windward but not allowing it to point as high, and slowing down a ship turning farther downwind, just like the dead downwind arc on the back of the base.

    The effect of both of these maneuvers are often seen in sailboat handling these days.

    Port tack with a turn to port and vice a versa would be played as written on the card.

  2. #2
    Admiral of the Blue.
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    Sounds like an idea to me Dobbs. Would the slippage be as noticeable on a large warship as a smaller class of vessel in your opinion?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
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    It's not so much slippage as bearing off to gain speed. Sailing in the yellow arc, or upwind, works the boat hard, and turning away slightly gives a speed boost.

    In the green arc, a boat sails its fastest while reaching. Turning away from the wind tends to slow it down.

    It's not really an aspect of boat size, its really just how the sails use the energy available.

    By switching the colors on the on the sideslip card for the appropriate tack, the card decks achieve this effect.

  4. #4
    Admiral of the Blue.
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    Right Dobbs, got it now. You are a great source of actual seamanship vs just my card shuffling, I will have to give that a go.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
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    Nice idea.

    I haven't either really understood what it was supposed to represent.

  6. #6
    2nd Lieutenant
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    By making the two different sideslips asymmetrical based on the ship's tack makes the cards far more relevant and increases their value tactically.

  7. #7
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    For those not in the know... In the usage in this conversation, tack refers to the side of the ship on which the wind is blowing.

  8. #8
    2nd Lieutenant
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    I can't wait to give this a try. I've always thought that SoG is the best representation of sailing without having to understand the complexities. This just adds another layer to the simulation.

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