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Thread: Random outcome!

  1. #1
    Admiral of the Blue.
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    Default Random outcome!

    As Captain Kiwi and I have played a series of games over the years, he suggested in one of our AWI games that we include random outcome cards such as incursion by friendly/enemy Indians during a scenario. Failure or success at blowing walls down, reports from scouts of enemy flank movements True or False etc. these proved a hit with the gamers, and we have recently added some to our Solo Campaign missions to spice things up.
    Here are some of the first we are trying for your edification. I will not bore you with the percentage of good/bad cards to include, that will be up to your own degree of sadism. Nor will I dictate where they are used save to say I intended the wound cards to be when you draw the Captain wounded little blue chit. Then draw and see if he is taken below or not. If wounded and remains on deck he is open to that dreaded second blue chit, if taken below he is safe to recover after the battle.
    I will probably be doing some fire damage cards in the near future as well.It don't always go out as you wish. Nevertheless use or belay as you wish. I will even add blank Master cards if you show any interest in this. You can then add your own preferences here on the thread. just don't expect to be spoon fed on this lot. Your own imaginations can take you much further than my pathetic efforts ever will. All I say is give it a go and i think you will be surprised how much it peps up your game.
    I will have to leave it here for the present as I have just drawn the Supper time card.


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    Rob.
    Last edited by Bligh; 02-25-2019 at 14:35.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
    Admiral of the Blue.
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    Set two.

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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Admiral of the Blue.
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    Set three.

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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  4. #4
    Admiral of the Blue.
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    Here are the Master cards in case you want to make your own.

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    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
    Captain of the Fleet
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    Great Rob, I shall be utilising these myself, thanks for posting

  6. #6
    Admiral of the Blue.
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    If I or the good Captain Kiwi come up with any more in our adventures I will post them here then Chris.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  7. #7
    Midshipman
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    I saw these used in a game you posted and was very taken with the idea, and given time will probably make some of my own using your blanks. Do you have a record of the font you used?
    Cheers

  8. #8
    Admiral of the Blue.
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    Not exactly for these, but the one I use most for ship cards is very near Ares own font and that is Bell MT Bold and just squashed up a bit longitudinally to get the more ovoid lettering and spacing.

    Other than that I tend to use Ariel in its varied forms.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  9. #9
    Midshipman
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    Thanks for this Rob - much appreciated.

  10. #10
    Captain of the Fleet
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    Fonts I now use Bondoni classic or classic condenced, you can get this free download

  11. #11
    Vice Admiral of the Red.
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    You could use cards to change wind direction and introduce other weather hazards like storms and fog banks.

  12. #12
    Admiral of the Blue.
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    I use the old Games Workshop Directional dice for wind. Much more simpler than the chits.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  13. #13
    Captain of the Fleet
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    I also use wind direction dice, will see if got some spare David if you interested

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