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Thread: Our first pirate battle

  1. #1
    Ordinary Seaman
    France

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    Fox

    Default Our first pirate battle

    Here you can find our first battle for the campaign.
    It's in french
    http://lesnerviens.1fr1.net/t733-sai...aque-sournoise

  2. #2
    Stats Committee
    Master & Commander
    United States

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    Dobbs

    Default

    That's great! What ship models did you use? Some of them caught my eye, but I didn't recognize them.

  3. #3
    Ordinary Seaman
    France

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    Fox

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    I use 34 guns for pirate. Most of the French I think ,I 'm not sure ( it's not important in our campaign ,the most important is the number of guns)
    For the merchant I use 74 guns ( but with differents ships logs, small artillery power and crew) deck cards were B and D

  4. #4
    Admiral of the Fleet.
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    England

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    Rob

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    Looked an interesting battle Fox.
    Did you think that by using the guns as the defining factor that you got a balanced fight out of it?

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
    Ordinary Seaman
    France

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    Fox

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    I have to play several games but I think it works.
    There were three 34 guns against one 50 guns.
    At turn 4 comes ( on a 5+ on a 6dice) a 60 guns but who must just defend the merchants and not run after the pirates.
    Once all the merchants were destroyed or captured the escort had to abandon the battle.

    The friends who played the pirates find it difficult to fight against a 50 guns with a 34 guns. I think it's a matter of tactics and luck, they split up to attack the merchants and the escort in the same time .
    If they had focused three on the escort and at least have immobilized it , the merchants would not last long.
    These have to go upwind to get out of the map and it take a long time.
    Anyway the pirates still won, not without difficulties and with a lot of damage. Two of them had only one hull left.
    With more turn and the 60 guns running after them it would not have been possible for them.
    But as a game master I have to be kind with my players if I want to play others games
    This is a scenario to be redone, the escort having a lot of luck in the draw of the damage counters.But it's war ...
    Last edited by Fox; 02-04-2019 at 00:38.

  6. #6
    Admiral of the Fleet.
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    England

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    Your answer was rather as I expected Fox, but I just wanted to be sure. With my imperfect grasp of the French language I was afraid that I had misinterpreted your explanation of the game.
    From all the solo games I have played, I agree that either luck or the precise positioning of your ship for that first telling broadside can often determine the outcome of a battle even hours later.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  7. #7
    Ordinary Seaman
    France

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    Simon

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    Greatly detailed AAR.
    You are a pedagogical master of game.

  8. #8
    Midshipman
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    John

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    Nice game report. I think google made a good job of translating, at least almost everything made sense. I'm reading on a tablet and the pictures are not very clear but thanks for posting the link to the game.

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