Quote Originally Posted by Vagabond View Post
Thanks for the insight, I'm tending to find that if I'm upwind then the AI ship will usually turn downwind, which then means it is always running away. That might be the best course of action in a naval game but has so far been a bit predictable.
Looking at your set up I see you were upwind and so the turn away from you is what I've come to expect. Obviously it's too early for me to make any firm assertions and I need to give it more of a go. I've printed FredMiracle's ? sheets and will have a look at them as well.

I'd thought these 3 cards were ones that you were shuffling into a bigger deck, my mistake, they are a good idea to incorporate in solo games.

Painting the room walls sounds grand, look forward to seeing that.
Cheers
John, if you want to experiment further, I am working my way through developing an AI based on Richard's, but with more wind awareness. It's not bulletproof yet, but if you're curious, I could send you a copy. All I request is feedback.

(This offer is open for anyone else, too)