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Thread: October Mission Solo Scenario.

  1. #1
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,272
    Blog Entries
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    Name
    Rob

    Default October Mission Solo Scenario.

    "Cutting it fine."


    Word had arrived by a fast packet boat that the enemy were about to launch an attack on one of the islands held by you. In order to recruit mercenary troops to bolster the Regular invading forces an enemy Sloop containing a substantial amount of gold bullion escorted by an enemy agent is to be dispatched at the dark of the moon. It will be escorted by a frigate.
    As your ship is the only one in harbour large enough to take on a frigate you are instructed to sail immediately and cut out the enemy ship before it can sail and disappear into the blue.
    Your ship should aim to arrive off the enemy coast two nights before the sailing is scheduled whilst the tide is on the flow to aid you in entering the enemy harbour.


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    Wind steady for the whole mission.
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    For the boarding party you have earmarked the Marines and two units of the crew. You may use any or all but one must be sailors. your ship will lose the corresponding boxes temporarily one for each unit card. If any card is deleted during the action, one box is lost from your ship crew for each mat closed.



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    Small ships boats may move one chain shot marker on the rule per turn. It takes one move to lower a boat and one move to enter or exit.

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    The enemy port is well guarded by two substantial Forts at sea level, and a boom across the entrance of the harbour.

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    You must try to escape detection by the forts and the harbour guard patrol boat when you force the boom.

    If the enemy are alerted you will be fired upon after two more moves and the ships crews will return to their ships three moves after the first gun.

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    The enemy are positioned as in the photograph.

    Silence is all. To establish if you are smoked, draw a card from the pack at each of the key moments. If you are successful return the card and shuffle the pack ready for the next draw.

    Cards are to be drawn at the following points.

    A. as soon as you are between the forts.

    B. On forcing the boom.

    C. coming alongside the two ships.

    You will at this stage also need to draw from the bag to see if an anchor watch is on either ship.
    if you draw a man chit then you will have to board against one chit as in a normal boarding action.

    D.Still undetected! set your lowest speed sail and draw a card as you move off.

    E finally draw a card as you pass the forts again.
    The forts will not have first fire bonus as they are unready.
    your ship will have first time and double shot if loaded. The prize may only fire each side once only with the single shot loaded by the enemy crew, and as your men are busy sailing the ship you will not be able to reload.

    If alerted the enemy Frigate will get underway two moves after the alert and may challenge you at any time thereafter.


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    Card backs

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    Card Pack should contain four Success,


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    and two Disaster strikes cards.


    Escape with the ship and you have won the game, the prize in money, and the ability "Boarding Captain."

    Good luck!

    Bligh.
    Last edited by Bligh; 10-27-2018 at 08:05.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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