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Thread: Captain's Experience

  1. #1
    Stats Committee
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    Dobbs

    Default Captain's Experience

    I have been working on a system for creating a captain character for ships and keeping track of his skills and experience. It is not quite ready for prime time, but I thought I'd share it here. The idea is to create a gaming situation where you can follow the development of a character, like Jack Aubrey or H. Hornblower. The two files here are the rules and a sample of a character sheet for a Burden 1 vessel. Any feedback is appreciated.

    SoG Experience Rules.pdf

    SoG Experience Captain's - Burden 1.pdf

  2. #2
    Admiral. R.I.P.
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    David

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    Could you please include a sheet of simple instructions for thick people like me on how to use these tables?

    When you have the final version, may I suggest that you submit them to the Files section.

  3. #3
    Admiral of the Fleet.
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    Looks interesting but as David says Dobbs, I need more explanation of how the experience is recorded on the chart before I can comment further. One observation which i may have missed, but did you have any system for accounting for wounds received?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  4. #4
    Stats Committee
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    I did not include wounds on the character sheet, though that is a good idea. In posting this, I forgot the overlap with other rules changes I have made. In researching encounters from this time period, I determined that there should be a separate Chase game if you will, which has turns in hours. I created this, and the Bluffing and Social Skill abilities play into it.

    Talent and Resolve determine how many potential captain or crew cards a captain/ship can potentially have.

    I will have to elaborate more later. It was a lot clearer in my head...

  5. #5
    Admiral of the Fleet.
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    It does sound as if there is great potential there for a great campaign with really rounded out characters Dobbs.
    I will await more of your revelations with the greatest anticipation.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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