Quote Originally Posted by Capn Duff View Post
Hi Bill,
Think something missing for you here

Firing ball at over a half ruler range marked yellow A chit damage to enemy
Firing at under a half ruler then its B chit damage to enemy marked in Orange
If using doublshot, range is upto half a ruler and gives A and B chit damage
Using Chain shot use range ruler upto length marked in Red and use C chits damage
Using grape shot use ruler upto length marked in Purple and use D chits
Musketry is a ruler width and uses E chits, blue

So ball is not just A chits it depends if at long or short range over half way A chits under half way B chits
Thank you Chris! I just learned something -- and clearly this is one of the benefits of this site -- because there is no one in my area that plays Sails (that I know of), I'm left to my own devices on figuring out the rules. This was my first attempt at a game and I obviously could have used a veteran hand to guide my play.
So the upside of this game is that I gained two take aways from members of this site: 1) don't forget to fire your musketry when in range, and 2) get the range/ammo/damage chits right you big dummy
Thanks again for your help -- I really want to play it properly.
Bill