Oh, raking is a little different too, to reflect the stronger ships with bigger crews:

Page 25
Raking: Rakes are only conducted from the center broadside of the firing ship. To be a raking attack, a line from the center broadside red dot must stay within the firing arc and pass through both short ends of the target’s base, as well as passing over some portion of the model’s hull.

Raking Damage Allocation: Damage chits are allocated by arranging the chits from greatest to weakest. The number of zeroes is noted, and then they are returned to the bin, and that number of chits redrawn. Any further zeroes are kept.

Special Damage is allocated first. For mast and sail hits on the original draw (and in a stern rake, rudder hits) an additional “E” chit is drawn. An “E” hit indicates an additional point of damage. Also, for any indicated crew hits on the original draw, an additional “E” chit is drawn. Any hits indicate an additional crew hit. Hull damage is allocated by alternately marking the individual chits of hull damage on either side. A ship cannot take more than twice its Burden in hits on one side from a single chit, and twice its Burden on both sides from a single chit.