When I was introduced to SoG, I loved the card based movement system, and the chit damage combining hitting and damage. I was surprised how quickly ships got damaged, and how frequently one good hit could make a battle completely one sided. My wife suggested that it would add an additional tactical level as well as a ship's ability to survive damage if the ships took damage on either side independently.

My solution was that when a ship can takes hits from individual chits up to its Burden, they get expressed on the side being hit. On chits that exceed its Burden, the additional points from the chit are transferred through to the other side.

That's the basics. If you want more, let me know. Here's what a player sheet looks like for Terpsichore:

103 - Terpsichore.pdf