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Thread: Captains Cabin

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  1. #1
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    Apologies for not replying but Rob caught the slack for me.

    Asking a quesion is not obtuse in the least ask away, we all have at some stage, and still do.

    Neil

  2. #2
    Admiral of the Fleet.
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    Is your mail box available Neil. Cpt Kiwi tried to PM you about joining the game and your mailbox full message came back to him.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
    Admiral of the Fleet.
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    A slight problem filling in March solo for Letters of Mark Neil, as McBride is sailing in the Merchantman Rose.
    Do I credit his results to Nottingham to avoid problems?
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  4. #4
    Master & Commander
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    Quote Originally Posted by Bligh View Post
    A slight problem filling in March solo for Letters of Mark Neil, as McBride is sailing in the Merchantman Rose.
    Do I credit his results to Nottingham to avoid problems?
    Rob.
    I would as he's off that ship.

    Ref Capn Kiwi....inbox should be free now.

    Neil

  5. #5
    Admiral of the Fleet.
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    I will do that then Neil and let Cpt. Kiwi know he can get in touch with you.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  6. #6
    Admiral of the Fleet.
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    Now we are sorted with the first two missions which were really supposed to be Jan and March but came in a bit late we can go properly bi monthly with May being the second Privateers or Pirates one.
    Then the rest of the year goes as follows:-

    July. Fleet action.

    September. Privateers or Pirates.

    November. Fleet Action.

    That will have given us three of each for the year.
    Any shipmate who can complete five out of the six during the year will be eligible for a medal.

    Any takers wish to write a scenario or do I pick up the May one?

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  7. #7
    Admiral of the Fleet.
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    Here is Neil's synopsis of how we attribute points, make repairs and share out the booty for this year.

    Rob.


    1. Nation v Nation:
    ........a. Ability Points
    ................i. How to earn Ability Points
    .......................1. At the end of the game
    ...............................a. the burdens of each ship that has been sunk or captured are added together
    ...............................b. The burden total is divided by number of the player’s captains starting the game.
    ........................................i. The player’s captains and their crews get the points even if their ships were sunk or captured
    .......................................ii. Survivor’s benefits.
    ...............................c. The scenario totals are reported as decimals, but the annual totals are rounded to whole numbers.
    .......................Example:
    ...............................a. Captain Sterling leads 3 ships against the wily French. The French lost 2 ships, a third rated ship with a burden of 5, and a frigate with a burden of 3.
    ...............................b. Bligh, the player, is awarded 8 ability points. Those points are divided between the 3 captains so that each captain gets 2.67 points.
    ...............................c. Sterling, the leader of the squadron, is also awarded 1 point for achieving the goal of the scenario.
    .........ii. Repairs
    .................1. Half of the hull and half of the crew boxes are filled between scenarios
    .................2. Example:
    .......................a. Constitution has 9 hull and 9 crew boxes when she is undamaged
    .......................b. Damage from game play
    ...............................i. She takes 8 boxes of hull damage
    ..............................ii. She takes 4 boxes of crew damage
    .......................c. Repairs
    ...............................i. Her captain can repair 5 hull boxes leaving 3 damaged
    ..............................ii. Her captain can recruit 5 crew boxes which completely replaces the crew
    .......................d. Next scenario
    ...............................i. Constitution can begin the next scenario with a complete crew, but with the 3 left hull boxes covered
    ..............................ii. Constitution can stay in port for the next scenario and complete repairs on her hull
    2. Letters of Marque
    ........a. Treasure Points (tp)
    ........b. Income
    ................i. Warships
    .......................1. Value of the ship = 1 tp for each burden point
    .......................2. Value of equipment = 1 tp for each undamaged hull box
    .......................3. Bounty for a sunken ship = 1 tp for each burden point only
    ...............ii. Merchant Ship
    .......................1. Value of the ship = 1 tp for each burden point
    .......................2. Value of equipment = 1tp for each undamaged hull box
    .......................3. Value of cargo = 1 tp for box reserved for cargo
    .......................4. Value of a sunken merchant ship = 0 tp
    .........c. Expenditures
    ................i. Hull Damage:
    .......................1. Repairs to half of the hull boxes can be repaired for free
    .......................2. 1 tp repairs 1 hull box
    ...............ii. Crew Replacement:
    .......................1. Half of the crew boxes are healed for free
    .......................2. 1 tp recruits 1 crew box
    ..............iii. If you don’t have the treasure to make complete repairs you need to report how you will allocate your treasure points for partial repairs.
    ..............iv. Jack’s Union Bank will not allow you to have a negative balance.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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