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Thread: Gauging interest in a server hosted campaign world

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  1. #1
    Admiral of the Fleet.
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    I was just about to say that Neil.
    At dawn, when you can see a Grey Goose at a mile is somewhat more esoteric.

    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  2. #2
    Admiral of the Fleet.
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    The whole concept of this idea fill me with pleasure Aaron.
    How many campaigns have failed bogged down in a minutiae of details which no one had the will to sort out? I know I have. Usually happens about month four or five. The whole concept of this idea fill me with pleasure. How many campaigns have failed bogged down in details which no one had the will to sort out. I know I have. Usually happens about month four or five.
    This concept solves all the drudgery without preventing you having a good scrap on the table top. i assume Fleets could be tailored to what ships you own, so would give a good airing to those lesser used vessels that seldom leave port.
    A few caveats need addressing I feel, but these can be left until later. I do not wish to muddy the waters around what looks like being a darned good idea. I was going to say pour cold water on the idea, but that seemed somewhat inappropriate given the medium in which we sail.

    Go for it says I.


    Bligh
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  3. #3
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    Quote Originally Posted by Bligh View Post
    The whole concept of this idea fill me with pleasure Aaron.
    How many campaigns have failed bogged down in a minutiae of details which no one had the will to sort out? I know I have. Usually happens about month four or five. The whole concept of this idea fill me with pleasure. How many campaigns have failed bogged down in details which no one had the will to sort out. I know I have. Usually happens about month four or five.
    This concept solves all the drudgery without preventing you having a good scrap on the table top. i assume Fleets could be tailored to what ships you own, so would give a good airing to those lesser used vessels that seldom leave port.
    A few caveats need addressing I feel, but these can be left until later. I do not wish to muddy the waters around what looks like being a darned good idea. I was going to say pour cold water on the idea, but that seemed somewhat inappropriate given the medium in which we sail.

    Go for it says I.


    Bligh
    Bligh, glad to hear! I like “the keep it simple concept” of getting the ball rolling. Keeping this light and fun but still interesting is the key for success here.

    The first order would be to build a small test server with a local region and define some AI convoys and set our ships upon them to test the concept.

    I’ve been dreaming up interesting expansion options to perform while at sea and in chase mode, those being:
    1) dumping cargo overboard for speed (cannons, water, etc)
    2) heading to port for press gangs actions
    3) random events (crew sickness, losing top masts with gusts)
    4) keel depth limiting access to shallows
    5) realistic communication using small fast ships or obtaining news from ports, passing ships

    These are all potential to add as it grows

    1) So my first challenge is making a webpage that interacts with a database.
    2) and then code a simple server software that reads the database and performs things.

    Once this works I can place in the map and we can sail around. I will probably keep the AI ships visible to us so we can intercept them for testing purposes. Later we can turn on fog of war.

  4. #4
    Admiral of the Fleet.
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    I look forward to following your developments.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

  5. #5
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    Bligh- just curious if you see yourself more performing game master functions like setting up special encounters and events or be a player for the experience.

    I plan on making Game Master tools for interjecting into the persistent world like blockades and special events and rumors.

    And an important question: would it be possible to host the server on the anchorage website server?
    Last edited by Aaron; 12-19-2017 at 08:29.

  6. #6
    Admiral of the Fleet.
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    I'm afraid that with my other duties on the site Aaron I will be unable to commit to any active roll in your work.
    Nevertheless, I will be very interested in your progress. I may well take part in a game later on.
    Rob.
    The Business of the commander-in-chief is first to bring an enemy fleet to battle on the most advantageous terms to himself, (I mean that of laying his ships close on board the enemy, as expeditiously as possible); and secondly to continue them there until the business is decided.

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