This past weekend, we played a number of Sloop actions. I'm sure it comes as no surprise to anyone how fast a sloop falls apart.

It got me to thinking though. A sloop fighting a sloop ought to be able to take damage like a frigate vs. a frigate, or 3rd vs. 3rd, etc. It's just that SoG is treating all guns as the same weight of shot.

I propose that ships with less than 12 pdrs subtract -2 from any numerical broadside damage. Ships with 12 pdrs, -1.

18, 24, and 32 pdrs all get equal treatment as their ship smashing strength is expressed in the broadside numbers.