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Thread: SoG Game Tracker App (windows)

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  1. #1
    Midshipman
    United States

    Join Date
    Oct 2017
    Location
    TX
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    Name
    Aaron

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    11/30 update


    As before drop it in a folder and run. This version creates txt files for the ships showing combat and action reports that I'm planning to use in a play by forum format. They will be placed in same folder as exe location. You can ignore these txt files.

    Big Changes:
    * Optional ammo types
    * Continuous Fire Option
    * Improved graphics for Map play (performance not optimized yet)
    * Colored listbox text for different nations within French side
    * Report chit results in game log to aid in debugging
    * double clicking Hull text box shows ship log slots

    Remember you can play the application with the physical ships by using the form inputs or with virtual ships in map play by pressing the map button. The map can be closed at any time to resume in form mode. The form mode is mostly completed when compared to the map.

    Optional Ammo has now added a possible extra step for the reloading phase. Clicking on ship names or clicking on the ship during the reloading phase brings up interface. If this step is skipped then round shot is auto selected.


    Known bugs or absent features: (mostly Map related play style)
    * cannot perform musketry fire in Map play (must use form to do this)
    * some complicated cascading ship collisions result in stacked ships
    * allied collisions does not cause damage
    * only 2 move decks modeled (A and G (sloop)).
    * Zero damage crew chits show up on artillery slots but doesn't cause issues otherwise
    * All ships look like Frigate (yes this will be enhanced later)
    * Firing arc centers for non-Frigates are not in official spot (yes it will be fixed)
    * No obstruction for line of sight (not done yet, just use your judgement)
    * no landmass collision detection (not done, just go around it)
    * no veer rules (not implimented yet)
    * Aim High not implemented
    * Hmi interaction buggy (its bare bones for now but will be enhanced)
    * Only 2 sets of chit counters. Game crashes if chits run out.
    * Long standing bug with crew action limitations (saying cannot when you can)

    HMI tips for map play:
    * clicking on the top left blue panel hides it, clicking in corner reveals it.
    * hover mouse over ship during combat phase to select active ship and target selections. Clicking also works.
    * click in open space to reset HMI selected active ship
    * best progression is to select all targets for a single side first as it saves time without the reset click.
    * click on ships during planning and reloading to get prompted.
    * hover over ship during planning to see 3 movement folders, click on these to see cards.


    Enjoy and report any additionl bugs in this thread.
    Last edited by Aaron; 12-03-2017 at 21:27.

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