As you can see from my January AAR I always give both sides the benefit of the same rules. Double shot actually worked against the AI in this game, but normally it is all square. If I think the AI ships are about to make a nonsensical move I change it to what I would do myself. In the Jan game near the end I used the I in AI by moving both Heroe and Santa Ana into an unscheduled turn to avoid them crashing into the wrecks in front of them, when the rules would have had them plough into the rest of their compatriots. It gave me a much better game than having my ships just sail up and blast them where they lay. As it was instead of capturing the whole Squadron Santa Ana made her get away, but it was much more fun.
Rob.