Results 1 to 9 of 9

Thread: HMS Unite and Cleopatra vs Aquilon

  1. #1
    2nd Lieutenant
    United States

    Join Date
    Jan 2016
    Location
    TX
    Log Entries
    806
    Blog Entries
    1
    Name
    Hugh

    Default HMS Unite and Cleopatra vs Aquilon

    This is an experiment in both using the new online solo movement calculator and canister shot.

    Im using two frigates against a 3rd. Typically this would be a very hard fight and the third should win the majority of the time.

    Name:  01.jpg
Views: 370
Size:  111.1 KB

    The plan is to get in close and to barrage the French 3rd rate with grapeshot. Mathematically this should be a good strategy, the biggest concern is getting in close enough to make the grapeshot count.

    ---

    Name:  02.jpg
Views: 358
Size:  48.2 KB

    The online movement calculator seems to be making some odd moves. It is probably user error though.

    ---

    Name:  03.jpg
Views: 371
Size:  51.7 KB

    distance closing.

    ---

    Name:  04.jpg
Views: 305
Size:  45.6 KB

    almost in range

    ---

    Name:  05.jpg
Views: 356
Size:  47.4 KB

    I turn my frigates to try and get in front of the Aquilon.

    ---

    Name:  06.jpg
Views: 358
Size:  143.1 KB

    First shots. Grape seems to be working. HMS Unite takes a beating but im not too concerned.

    ---

    Name:  07.jpg
Views: 359
Size:  187.7 KB

    HMS Unite drifts as the crew repair the mast and it punches more grape shot into the Aquilon. 2 rounds of cannon fire and 4 crew dead on the French ship

    ---

    Name:  08.jpg
Views: 363
Size:  161.9 KB

    I load ball into HMS Cleo and Unite so that i can fire at range. 5 crew boxes on the Aquilon.

    ---

    Name:  09.jpg
Views: 346
Size:  163.0 KB

    The ships maneuver to get firing positions.

    ---

    Name:  10.jpg
Views: 354
Size:  120.3 KB

    More of the same

    ---

    Name:  11.jpg
Views: 308
Size:  108.8 KB

    More ball shots on the Aquilon from range.

    ---

    Name:  12.jpg
Views: 321
Size:  131.3 KB

    Musket fire on the Aquilon, the solo app orders the wrong broadside to fire.

    ---

    Name:  13.jpg
Views: 336
Size:  111.0 KB
    Name:  13b.jpg
Views: 358
Size:  109.5 KB

    HMS Cleo fires another grapeshop broadside into Aquilon, 8 crew boxes filled. Not looking good for the Frenchman.

    The Aquilon returns fire with a fully undamaged broadside. Here is the downside to grapeshot, it cuts down the crew but does no damage to the ship. It doesnt reduce its firepower at all.

    HMS Cleo is in trouble.

    ---

    Name:  14.jpg
Views: 330
Size:  146.5 KB

    Maneuvering.

    ---

    Name:  15.jpg
Views: 327
Size:  161.0 KB

    HMS Cleo takes another huge broadside and strikes.

    ---

    Name:  16.jpg
Views: 353
Size:  187.4 KB

    HMS Unite to the rescue. A grapshot broadside and muskets fill the remaining slot and the Frenchman strikes.

    ---

    Name:  Aquilon.jpg
Views: 317
Size:  192.9 KB

    Name:  HMS Cleopatra.jpg
Views: 328
Size:  154.6 KB
    Name:  HMS Unite.jpg
Views: 307
Size:  148.3 KB

  2. #2
    2nd Lieutenant
    United States

    Join Date
    Jan 2016
    Location
    TX
    Log Entries
    806
    Blog Entries
    1
    Name
    Hugh

    Default

    So there you have it. I think that canister shot has been very much underused and underrated for a long time. It is absolutely devastating against the biggest ships.

    There is almost no way that two frigates could do enough damage to a 3rd to make it strikes before getting blowing to kindling themselves. Grapeshot lets them pick off the crew.

    The solo movement calculator is good. It needs a little bit of an explanation of how the relative bearing works (perhaps a picture) Other than that is is very thorough and creates a good opponent.

  3. #3
    Captain of the Fleet
    Captain
    UK

    Join Date
    Dec 2011
    Location
    South Glos
    Log Entries
    2,220
    Name
    Chris

    Default

    Interesting experiment, although the instances that you came into musket range it looks like the SoL didnt fire her marines,was that the case?

  4. #4
    2nd Lieutenant
    United States

    Join Date
    Jan 2016
    Location
    TX
    Log Entries
    806
    Blog Entries
    1
    Name
    Hugh

    Default

    It is, the solo at didn't predict it and issue the order to.

  5. #5
    Ordinary Seaman
    Netherlands

    Join Date
    Apr 2016
    Location
    Zuid-Holland
    Log Entries
    27
    Name
    Daan

    Default

    Very nice review! Like the pictures with it swell!
    The initial odd manoeuvring is likely due to the software always trying to get into the best firing position. So maybe when you are trying to move in from a nice angle, the software is trying to wait for you with a full broadside down the front of your deck!
    The solo software doesn't have marines in it yet. Will be good to find some time to add it soon.
    About the wrong broadside, there 2 instances when the order for the "wrong" broadside can be given.
    1. if in the crew selection it has been stated a secondary target might be in that area
    2. if the relative heading feature is used to extrapolate the target moving into that side of the ship

    If I look at your picture it could've been number 1, and it could've been number 2 seeing you are not that familiar with the relative heading feature.

    Best is to see the solo ship as a compass rose pointing at 0 degrees. Imagine the target ship (with it's current heading) is placed on top of the solo ship and then read in your mind which relative heading it's going for.
    Also note that I have taken a wide area for broadsides to fire. It really bummed me out that the software didn't take a clear shot because I tried getting the firing angles very precise. Rather order to shoot more than less seeing it is an action that doesn't need to be executed.

    But very nice seeing someone else use my software in action!

  6. #6
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,272
    Blog Entries
    22
    Name
    Rob

    Default

    Strange!
    I was sure that I had made a comment on this, and how interesting the outcome was.
    It is great to see experimental work taking place out of the heated world of competitive gaming.
    I must run a few trials myself.
    Thanks for your effort in this Hugh.
    Rob.

  7. #7
    2nd Lieutenant
    United States

    Join Date
    Jan 2016
    Location
    TX
    Log Entries
    806
    Blog Entries
    1
    Name
    Hugh

    Default

    I look forward to seeing your aar Rob. I dont have time for more than a few games a month at the moment so its hard to build a reliable set of results.

  8. #8
    Landsman
    United States

    Join Date
    Aug 2016
    Location
    CA
    Log Entries
    8
    Name
    Steven

    Default

    This was a nice read... Where can one find the "Solo Movement Calculator"?

  9. #9
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,272
    Blog Entries
    22
    Name
    Rob

    Default

    You can read all about it here Steve.

    http://sailsofglory.org/showthread.p...Solitaire-Play

    And see more here:-

    http://www.digital-game-aides.com/


    For more info PM DGH.

    Rob.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •