SKU/Ship Full Gundecks Turn 1
Full
2
Carr. Only
3
Full
4
Carr. Only
5
Full
6
Carr. Only
7
Full
8
Carr. Only
9
Full
10
Carr. Only
SGN101 1
2crde + 1gun
2+1
3
2
5
2+1
8
2
10
2+1
13
2
15
2+1
18
2
20
2+1
23
2
25
SGN102 2
3crde + 4gun
3+4
7
3
10
3+4
17
3
20
3+4
27
3
30
3+4
37
3
40
3+4
47
3
50
SGN103 1
2crde + 2gun
2+2
4
2
6
2+2
10
2
12
2+2
16
2
18
2+2
22
2
24
2+2
28
2
30
SGN103 Embuscade 1
2crde + 1gun
2+1
3
2
5
2+1
8
2
10
2+1
13
2
15
2+1
18
2
20
2+1
23
2
25
*SGN103 as HMS Castor 1808 1
4crde + 0gun
4
4
4
8
4
12
4
16
4
20
4
24
4
28
4
32
4
36
4
40
SGN104 2
2crde + 4gun
2+4
6
2
8
2+4
14
2
16
2+4
22
2
24
2+4
30
2
32
2+4
38
2
40
*SGN104 as HMS Egmont 1782 2
6crde + 0gun
6
6
6
12
6
18
6
24
6
30
6
36
6
42
6
48
6
54
6
60
SGN105 1
2crde + 2gun
2+2
4
2
6
2+2
10
2
12
2+2
16
2
18
2+2
22
2
24
2+2
28
2
30
SGN106 3
2crde + 5gun
2+5
7
2
9
2+5
16
2
18
2+5
25
2
27
2+5
34
2
36
2+5
43
2
45
SGN107 1
1crde + 1gun
1+1
2
1
3
1+1
5
1
6
1+1
8
1
9
1+1
11
1
12
1+1
14
1
15
SGN108 3
2crde + 5gun
2+5
7
2
9
2+5
16
2
18
2+5
25
2
27
2+5
34
2
36
2+5
43
2
45
SGN108 Ville de Paris 3
2crde + 5gun
2+5
7
2
9
2+5
16
2
18
2+5
25
2
27
2+5
34
2
36
2+5
43
2
45
SGN108 Hibernia 3
2crde + 6gun
2+6
8
2
10
2+6
18
2
20
2+6
28
2
30
2+6
38
2
40
2+6
48
2
50
SGN201A Victory 3
SGN201B Victory 1805 3
SGN202A Constitution 1
SGN202B Constitution 1812 1
3crde + 3gun
3+3
6
3
9
3+3
15
3
18
3+3
24
3
27
3+3
33
3
36
3+3
42
3
45

This assumes you go ten turns straight trading B-range center broadsides and somehow take NO damage. Constitution may seem to have a slightly stronger punch on paper, but if she goes toe-to-toe with a true SOL she's not going to be throwing those punches very long due to the glass jaw of her frigate hull. Similarly, 1782 Egmont and 1808 Castor seem overpowered, but the trade-off is they're knockout punchers with short reaches, so you can bob-and-weave at long range and wear 'em down with cheapshots.