Quote Originally Posted by Diamondback View Post
The other thing would be to split Fore and Aft arcs to fire and load independently, with Main requiring both be loaded to use. Slightly more complicated, but I think worth it... another one for Playtest.
That's an interesting thing to try out. With more ships, that could be a deciding factor, but one on one, all carronades do is force you to fight at close quarters because you lose half your firepower at long range...more than that if you use the "early" Constitution with a firepower of 5. Rounding up means that Constitution has a long range firepower of 2! That's a poor tradeoff in my log. I was interested to find out that when the Constitution first set sail, it actually had carronades placed on it's mast tops! They were small 6 pounders and would probably be great at clearing an enemy deck before boarding. The marines were already up there anyway, so it makes sense. I don't know if they were ever used in combat, though.