Quote Originally Posted by Bligh View Post
Thanks for the report on your encounter.
Did you employ the Carronade rules Ken?
Rob.
Sorry for the late response. Yes, Constitution hit first with both guns and carronades. At long range, Constitution only has a firepower of 3, the other 3 belong to carronades! At long range, Amelia only has a firepower of 2, and those drop to nothing with more damage. It forces you to get as close as possible. Amelia's great strength is that she is much faster and more yar than Constitution. If she keeps her distance and keeps firing, eventually, the Constitution must give up the chase. So carronades are a mixed blessing. On slow ships, all it does is halve your firepower because you aren't going to be able to close with the enemy. On fast ships, you don't need carronades. You use your speed and maneuverability to advantage instead. I'm playing it again today both with and without carronades and see how it turns out. I think that they would be more useful in fleet actions where you have multiple targets.