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Thread: Constitution too Powerful?

  1. #51
    Comptroller of the Navy Board
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    Quote Originally Posted by David Manley View Post
    TBH I did start down that route but I don't have the timeto see it through
    That's why we have a Stats Committee, team efforts on things like that. Maybe if you post what you had started we can help. :) (I'm not going to lie, I might find something useful to help with my Campaign Rules I'm working on too--in which case, coauthor cred and a cut of any royalties yielded are musts of course.)

    I've been toying with the idea of breaking ships down into basically 12-gun "blocks" for each weight, then slowing or accelerating the decay rate based on guns over/under each "block". For example, a Large 74 would start with X number of chits for its LD of twenty-eight 32's adjusted with a slightly-slowed decay for being two over (below the half-mark, use the lower number with slower decay, above higher number and faster, in each case the closer to the half-mark the more pronounced the effect), the reverse (higher block, faster reduce) for thirty 24's, then a further number added for the upperworks guns--since there were normally sixteen whether 12pdr or carronade, one block at slow reduction. (Or for finer resolution reduce the building blocks to six or even four guns.)

  2. #52
    Admiral of the Fleet.
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    Quote Originally Posted by Capn Duff View Post
    Ohh I am so looking forward to adding these to my fleets
    I have to admit Chris that with each little extra bit of information the pressure is building. I was taking it all very stoically whilst it was sometime in the future. Now the time is getting closer the excitement is growing. Only a couple of months now.
    Rob.

  3. #53
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    Sven is discussing the number of guns for the Santa Ana here:- http://sailsofglory.org/showthread.p...5083#post65083

    Rob.

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