Results 1 to 50 of 52

Thread: Captains' abilities.

Hybrid View

  1. #1
    Master & Commander
    UK

    Join Date
    Feb 2013
    Location
    Northumberland
    Log Entries
    1,821
    Blog Entries
    2
    Name
    Neil

    Default

    Sven remind me NOT to take this man as a named captain!

    Quote Originally Posted by Comte de Brueys View Post
    François-Paul Brueys d’Aigalliers, Comte de Brueys (died 1. August 1798 at Abukir on board of his flagship)

    Ability: "Tend to Explode"

    Following page 40 of the rulebook - optional rule Ammunition Explosion: Your ship explodes definitely with the second fire damage.

  2. #2
    Admiral of the Fleet.
    Baron
    England

    Join Date
    Nov 2011
    Location
    Notts
    Log Entries
    22,318
    Blog Entries
    22
    Name
    Rob

    Default

    Captain William Bligh.
    Following the Bounty mutiny, his 48 day passage in an open boat from Tahiti to Timor 3,600 miles in an open boat with no charts and only a sextant for navigation should qualify him for the "Navigation" ability. If his ship leaves the table at an edge other than a friendly one, his skills allow him to get his ship back to a home port. Also a strange one for Bligh. "Loyal crew." In spite of the much mentioned Mutiny on the Merchant ship Bounty, he was the only Royal Navy Captain who's crew refused to Mutiny during the troubles at Spithead and the Nore when the Home Fleet went on strike.
    This should allow him to gain one extra crew action twice during a game.
    Rob.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •