OK, this is embarrassing..... having played the march scenario I find the Nation v Nation rules unplayable for repairing ships. Yes I know more teething problems.

So, have a look at this, it's expanding the poll choice a little and making it easier to actually have a fleet after 2 or more games.

Ship Repairs: Nation v Nation.
In game you may repair 1 hull box, once, using the task rule.
In game you may save 1 crew, once, by using the optional grog rule.

At the end of the game for each ship with damage and or crew loss:

Hull Damage:
1. Divide ship hull boxes by 2 (round down) ie 9/2=4.
2. Repair this amount of hull boxes automatically.
3. All other hull damage is repaired at 0.5 prize per hull box. Or 1 hull box for each scenario missed.

Crew Loss:
1. Divide ship crew boxes by 2 (round down) ie 9/2=4.
2. Reinstate this amount of crew boxes automatically.
3. For each captured enemy ship divide remaining crew boxes by 2 (round down) ie 5/2=2.
4. Recruit this amount of crew boxes from enemy ship.
5. All other crew loss must be recruited at 0.5 prize per crew box. Or 1 crew box for each scenario missed.

Prize money:
1. Take 1prize per undamaged hull box or equal to the burden of the captured ship, whichever is the higher amount.
2. Prize money is totalled for the Squadron not individual captains.

The hull repairs cover the month between scenarios and more immediate repairs conducted once the battle is over, not the in game battle repairs the rule book covers.

This covers the practice of replacingcrew losses from enemy ships but not guarenteed to replace all crew losses.