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Thread: Decembers Solo Mission - For King and Country

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    Default BRF: Decembers Solo Mission - For King and Country

    BRF: Mission 12 December SoG solo campaign 2015: For king and Country!

    This is a straight follow on from mission 11.

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    Set up:
    1. Take the 5 ships that did not take part in scenario 11.
    2. Add any surviving ships (both sides less the bomb vessel) from scenario 11 (if you wish), with any crew loss and only ½ of damage taken above 50% (round down) repaired.
    3. You may replace lost crew in any of your surviving ships with crew from other ships. (Remember to remove the crew from the left boxes first. Place a casualty marker on these boxes).
    4. Nominate red or blue set up as yours.
    5. Place your ships in the line astern formation corresponding to your colour choice above.
    6. Nominate a flagship.
    7. Nominate a ship you will control. (This should be the flagship).
    8. At the start all Ships will sail in line astern formation
    9. The AI fleet will always have the larger ships to the front.
    10. The AI fleet will take crew from frigates to replace crew lost in scenario 11 for any of the larger ships that survived.

    Special Rules:
    11. All AI ships will continue to sail in formation until fired upon by any enemy ship. Once this happens use the solo movement charts.
    12. Any AI Fleet ship that takes 50% crew or hull damage roll a D6:
    1,2,3,4 = Carrying on fighting.
    5,6 = Sail off the nearest board edge.

    13. Any AI Fleet ship that has 50% or more crew or hull damage will roll a D6 every turn:
    1,2,3 = Carry on fighting.
    4,5, = Sail off nearest board edge.
    6 = Strikes to nearest enemy ship.

    14. Unless fired upon by a frigate no 3rd rate or above will fire on a frigate or smaller ship.
    15. For every 2 sails hits loose a sail setting (starting with the fastest).
    16. For every 2 mast hits loose a mast (start with full sail).
    17. For every fire special damage strike off 1 box immediately this turn and a second at the start of the next turn. The fire is then automatically put out.
    18. For every leak immediately strike off a box and discard special damage.
    19. For every rudder damage reduce veer total by 1.
    20. You may discard one damage box for each ship once during game but only when they have received 50% damage.
    21. Wind is constant throughout game.

    Victory:
    22. The losing side is the side that has all ships, struck, sunk or left the playing area.
    23. Captains gain Captain points for:
    +1 for every ship taken as a prize, sunk by or that strikes to a single ship.
    +1 if the ship taken as a prize, sunk by or strikes to it if 1 class larger. (in addition to above)
    +2 to the winning Commodore
    Last edited by Union Jack; 11-08-2015 at 14:42.

  2. #2
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    What a super climax to the year Neil.
    A great big thank you for providing the Lions share of Scenarios for us during this year.
    Rob.

  3. #3
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    That is a big battle to make up the season finale.

    I'm guessing that the five ships should be third rates or at least the same to either side?

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    Basically they are whatever is left in your squadron list and may include the 3 ships from scenario 11 making up the 8 ships.

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    Well, that could very well be the third rates from June's "At war again" scenario.

    I think we haven't really defined ships to all the captains and there are the possibility of taking captured ships into the service...

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    Apologies to all, I was under the assumption that ships had been allocated to all your captains. I have in my squadron. I have 2 100 gun ships 3 74's and 3 frigates. In mission 11, I will be using 1 100 gun, a 74 and a frigate plus the additional bomb vessel. That will leave at full strength, 1 100, 2 74's and 2 frigates.

    My enemy squadron at present will have.....2 74's and a frigate in harbour with an 80 gun and 2 74's outside. I will of course give them reinforcements to build them up to 5 ships outside. As of yet I have made no dice rolls so these could be 74's, or a combination of 1st, 3rd and 6th rates.

    As I have the ships, courtesy of my Langton fleets I can accommodate whatever I roll.

    As I have already played 10, still to write it up, I know I am also the blockading force not the breakout force.

    I am really leaving it up to individual players to play this how they like. But each side should have an equal amount of ships and if enough ships are available the choice to field those from mission 11 too. (Which could of course throw up one fleet outnumbering the other.

  7. #7
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    I also have ships allocated Neil, although one HMS Amelia was allocated twice, so I substituted Royal Sovereign for her as Roderick Stewart was my most Senior Post Captain.
    Rob.

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    Well after playing 11 things didn't go down as well as I thought.
    The line up for 12 is as follows:

    British: 2 x 100 gun 1st rates, 3 x 74 gun 3rd rates and 2 frigates
    French: 1 x 118 gun 1st rate, 1 x 80 gun 3rd rate, 5 x 74 gun 3rd rates.

    Although the French have damage to the 118 gun and a badly damaged 74, I feel the French could just steal the day.

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    That is a tough one, but some early on luck and a rake can quickly change the odds...

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    Yes, just played this today. Let's just say a battle lost; a battle won!

    Report due in December.

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    I played a battle a few days ago and was just about to write it up when Fallout 4 got released...

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    Quote Originally Posted by TexaS View Post
    I played a battle a few days ago and was just about to write it up when Fallout 4 got released...
    Indeed. My Pip Boy edition arrives later today. See you all in about six months. Bye bye!
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

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    Ta-Ra then.

    To each his own.....I have just found a tiddly wink set in the attic. Now I can wink my tiddle and tiddle my wink, to my hearts content.
    Last edited by Union Jack; 11-10-2015 at 16:31.

  14. #14
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    You must tell me more about this game when you return Jim.
    I know nothing of it.
    Meantime Bon Voyage dear sir.
    Rob.

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    Quote Originally Posted by Bligh View Post
    You must tell me more about this game when you return Jim.
    I know nothing of it.
    Meantime Bon Voyage dear sir.
    Rob.
    I was joking about leaving although the Fallout games are notorious for taking up a huge amount of free time. After chores yesterday I was only able to put in something over 5 hours of play last night.

    The Fallout games are a series of video games (PC, XBox, PS) that deal with a post nuclear apocalypse United States. The latest edition is best described as a giant sandbox game where you can explore, create, survive and prosper. This game is located near Boston and at some point we're going to see a 'futuristic' USS Constitution. It's not a game for everyone; very dark and quite a bit of violence, but the game graphics and crafting mechanics are exceptional.

    Here's the release trailer if you're so inclined. I know many folks are not going to be into a game like this.

    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

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    Thanks for the insight Jim.
    Just watching the trailer, and my own son Jim just walked in and asked me why I was watching the Fallout video. Apparently he has a copy, and has been playing it for the past few days.
    Small world!.
    Interesting and as you say good graphics, but not for me I'm afraid. With my bad eyesight I just can't respond to developing situations fast enough.
    Rob.

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    Quote Originally Posted by Bligh View Post
    Thanks for the insight Jim.
    Just watching the trailer, and my own son Jim just walked in and asked me why I was watching the Fallout video. Apparently he has a copy, and has been playing it for the past few days.
    Small world!.
    Interesting and as you say good graphics, but not for me I'm afraid. With my bad eyesight I just can't respond to developing situations fast enough.
    Rob.
    As I said the game is not for everyone and that's true of many video games. One appeal of this game is the VATS system (Jim can explain it to you). Bottom line is you don't need lightning fast reflexes to enjoy the shooter elements of this world.

    If only someone would make a simulation like this for the Age of Sail I'd be all over it in a flash!!
    "It's not the towering sails, but the unseen wind that moves a ship."
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    I'm so envious of your PIP-Boy. I have the one from Fallout 3, collecting dust on a shelve and I want the new one next to it.
    I'll find one when the dust settles and it won't cost an arm and a leg as those do now.

  19. #19
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    Quote Originally Posted by TexaS View Post
    I'm so envious of your PIP-Boy. I have the one from Fallout 3, collecting dust on a shelve and I want the new one next to it.
    I'll find one when the dust settles and it won't cost an arm and a leg as those do now.
    The only reason I manage to get one is I ordered it the minute after Todd Howard announced it at E3 in June. They're trying to produce more, but production queues in China are a problem (which we know very well with our SoG ships). There's a big ruckus now concerning the Jones Soda under production of "Nuka Cola". Sold out at many Target Stores within 5 minutes and now showing up on Ebay for $50 to $100 per bottle. That's just insane!
    "It's not the towering sails, but the unseen wind that moves a ship."
    –English Proverb

  20. #20
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    A great Scenario to finish off the year Neil.
    I enjoyed it very much.
    Thanks Rob.

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