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Thread: 2015 Solo Campaign Scenarios

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    Mays solo mission - 'Who fired the first shot.....': By Union Jack

    May Scenario: ‘Who fired the first shot.....’
    The peace is fragile. Your squadron of 3 74’s has been shadowing 3 74’s and a big 100(+) gun flagship.

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    A sail is sighted to the north-west and the other squadron begins tacking to cross your bow.
    The Game:
    Area: Size of 2 normal mats.
    The ‘other’ squadron’s 100(+) gun flagship should be the 2nd or 3rd ship in their line. Decide randomly.
    Place both squadrons as indicated 1 range ruler length apart and ½ range ruler between ships.
    The newcomer: Roll a D6
    1 or 6 it is not one of your ships but one of theirs, a 32 gun frigate.
    2,3,4,5 It is one of yours another 74.
    The other squadron will try and cross the T in front of you.
    You may fire at any time. Guns will not be double loaded but you can claim first fire with each initial broadside. You will have started the war!
    Once the newcomer is within 1 ruler of the other squadron and is one of theirs the other squadron will open fire and engage your squadron.
    If the newcomer is yours and gets within 1 ruler of you it will signal that you are at war and you may freely engage the enemy. If the enemy are between you and the friendly newcomer it will fire on the closest ship of the other squadron indicating that you are at war.
    This is a fight to the bitter end.
    Ships will roll 1d6 once they are down to the last hull box or crew box and will Strike their colours and surrender on a roll of 1.
    You must capture or destroy the enemy squadron.
    The wind is constant throughout the game.
    VP’s
    Sink/capture a 74 1 point
    Sink /capture 100+ 2 points
    Win the game 3 points (You cannot claim this if you started the war).

    Special Rules:
    Two mast hits takes out a sail setting. Start with the highest and work downwards to anchor. If dismasted then a ships only action is to anchor it will not move but remain stationary.
    Fire damage will be taken as two boxes checked off then the fire is put out.
    No other special damage will be counted. If drawn take the numbered damage only.

    Original as Posted by Union Jack:
    Union Jack (BRF): http://sailsofglory.org/showthread.p...the-first-shot

    AAR's
    Nightmoss (French): http://sailsofglory.org/showthread.p...d-So-It-Begins
    Union Jack (British): http://sailsofglory.org/showthread.p...the-First-Shot
    TexaS (British): http://sailsofglory.org/showthread.p...-home-about-it
    Bligh (British): http://sailsofglory.org/showthread.p...the-first-shot
    Bos'n (British): http://sailsofglory.org/showthread.p...Shot-This-Time!
    Last edited by Union Jack; 11-09-2015 at 02:39.

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