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Thread: Question on relative speeds of ship types at various points of sail

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  1. #16
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    Gina

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    Here's an example of what I'm aiming for...



    This would be the maneuver marker for Sailing Class 1 (in the white diamond), which is converted laker schooners and fore-and-aft-rigged gunboats, convoy boats, etc. It's one of 7 sailing classes, with 1 the slowest and 7 the fastest. Within each class, the performance of the ship type at each point of sail is represented by a movement allowance (the large number). The superscript number is the MA when usuing sweeps (oars).

    The MA represents the number of 1km squares it can move in a 30-minute game turn. Moving through the side of a square costs 1 MP; moving through a corner of a square costs 2 MP.

    In this example, the converted laker schooners have 100% of their best speed at a broad reach, 75% of their best speed at a beam reach, 50% of their best speed when running, and 25% when beating.

    The actual ships represented by this marker will be tracked with counters on an off-map display. The force will use whichever marker corresponds to the Sailing Class of the slowest ship in the stack. Stacks will be limited to 6 ships. And converted laker schooners like these, which couldn't sail line of battle, will only be able to stack with other ships if they're being towed (in which case the towing ship's class is used, with a speed penalty).

    Comments?
    Last edited by Broadsword56; 06-27-2015 at 16:29.

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