Quote Originally Posted by Kentop View Post
But how to accomplish it? Both ships signal each other, reduce sail, one sends a jolly boat with an officer, etc. Any ideas?
With the solo rules, a dice roll with associated modifiers could be used to determine the outcome of parlay. We already use such rolls in the solo game and the WoG solo games. It takes seconds to look at a list of modifiers, make the roll, and determine the outcome. Thinking through such a list of modifiers and the die-roll outcomes could be a useful way to think about parlay rules, i.e. it sets up a natural catalogue of issues and outcomes.