Since we're not talking about repair amidst a battle, I think adding rudder damage with a reduced card set could easily be introduced into the solo campaign, at the least as a scenario rule in one or more scenarios.

As long as additions are simple and make logical sense, these are the types of house rules worth play testing. Over the next few weeks, let's discuss how rudder damage impacted ships with an eye to a house rule we can test run; the rule must be easy to implement.