People have said tacking is too easy in the game--no chance of failing, etc.

But the other thing about tacking is it takes a lot of crew ready to shift things around at the correct moments (right?)

So how about this house rule:

Each ship has a new type of action chit: "tacking." If a ship would either start or end its planned move in the taken aback red zone, and it did not plan a tacking action, then its movement card is replaced with a randomly chosen two-broken-mast card (representing the ship thrashing around)

This would make players at least plan a bit more carefully for tacking, make players a bit less eager to tack, and would create some difficult decisions as a player starts taking crew casualties