Quote Originally Posted by Kentop View Post
Fast play being the opposite of accurate portrayal?
Personally, and as a wargamer and rules author both amateur and professional for nearly 40 years I don't believe that "fast play" is the opposite of "accurate portrayal". Some of the most accurate games I've encountered in terms of effect have been very simple, streamlined systems. Some of the most inaccurate have been horribly complex systems which by the very nature if their burgeoning rulebooks gave themselves the air of accuracy but which were anything but.

When I'm looking at an existing set of rules and tinkering for "accuracy" I try to make it a rule not to introduce anything that increases the level of complexity or goes against the design intent of the existing rules. hence whilst I personally would overhaul SGN and introduce a host of events and outcomes that could be resolved very quickly and simply with a die throw I would be loathe to suggest them here as it runs counter to the diceless ethos of the system.